Sunsave | prototype
In the web version, the graphics have been reduced, including post-processing and removal of the sun animation due to slowdown.
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Sunsave
Sunsave is a relaxing incremental game with a vaporwave and minimalist vibe. Destroy meteors, collect resources, and evolve the Sun with upgrades that unlock new mechanics!
Add it to your Wishlist!
As this is a prototype, you may encounter bugs or issues. Your feedback in the comments helps us improve the game!
Eliminate Meteors
Start as a small, fragile sun. Absorb resources from meteorites to grow and evolve, increasing your stellar power!
Evolve your star!

Collect resources to upgrade your star and unlock new abilities! Build a powerful star capable of facing any threat!
| Updated | 19 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | The_Jomas |
| Genre | Strategy |
| Made with | Unity |
| Tags | 2D, Casual, Idle, Incremental, Minimalist, No AI, Pixel Art, Relaxing, Retro |
| Average session | About a half-hour |
| Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Japanese, Korean, Portuguese (Portugal), Portuguese (Brazil), Russian, Chinese (Simplified) |
| Inputs | Mouse |
| Accessibility | High-contrast, Interactive tutorial, One button |
| Links | Steam, Steam, Twitter/X |
Development log
- Sunsave update 0.4.819 days ago
- Sunsave UPDATE 0.4.7.5v28 days ago
- Sunsave UPDATE 0.4.7v MAJOR UPDATE OUT NOW35 days ago
- Sunsave UPDATE 0.4.346 days ago





Comments
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Hey nice game! I liked it!
I like the gameplay and the rogue-lite aspect of dying and returning stronger. I also liked the relaxing and soothing music. Lastly the visuals were nice!
I do have some small feedback. It was initially for me not that clear that you needed to collect the orbs that enemies drop, making my first few runs a little confusing. Also I do not understand some parts of the mechanics: why your health decreases even when you shoot and what the Aura upgrade does. I feel like all these things could be solved with either a tutorial or little more information in the description.
Anyway these are just my suggestions, it was a very fun game to play!
Cheers!
Thank you very much for the compliment and feedback! I’ll think of something to make the game’s objective clearer!
After i got every upgrade , I clicked the "final version" upgrades and it took away some of my meteorites and I started a new game to see if anything changed and now none of my enemies are appearing on screen anymore , though I still can kill them off screen. there's also a bug where for some reason there is still a ! on my missions even though none of the missions are finished.
Great game. I loved it.
I would love an endless mode along with an end run button.
I would like to know if there would be a story in the full version and the price of the game when it's released.
Thank you for liking the game and for the feedback!! I still don’t know if the game will have a story, since it’s pretty simple, but it will have an ending! And the price will be the standard for incremental games, around 3 dollars. If you can add it to your Steam wishlist, it would help a lot!!
I decided to save up for the Green Planet, but it didn't seem to do anything after I bought it?
Funny enough, I just released an update that fixes this issue. If you press F5 and start again, it should be correct now!
Yep, works now.
As a sidenote, the 'extra meteor' bonus is very bad. Sure, you're shooting more shots, but now both of those shots don't go where you're aiming. It's fine to have extra shots that go in directions you aren't aiming, like the rear-facing one, but messing with the primary shot is kind of terrible? It'd be better if that extra shot spaced out with the rear shot, giving you something like the triangle's 120 degree firing pattern, adding extra map coverage without ruining your aim.
Thanks for the feedback! I'll make changes to the double shot, and when you upgrade to get 3 shots, it works correctly! If you could leave a rating, I’d really appreciate it!
I can aim with the extra meteor fine, although maybe it'd be best to at least have a reticle showing where both of them will go.
Thanks for the feedback! Maybe reduce the distance between the two bullets, that way it’ll be easier for the player to aim.
I made some changes to the double shot. If you want to test it, feel free! Thanks for letting me know!
I made some changes to the double shot. If you want to test it, feel free! Thanks for letting me know!
Hey The_Jomas,
I streamed my playthrough of your game (the video has chapters). Check it out:
This is a fun and chill incremental game. The neon aesthetic works really well and the game feels polished. It feels like the skill tree is currently built so that you will just end up unlocking every node anyway rather than allowing someone to focus on a particular build they may have in mind. You could see from my playthrough that I just wanted to focus on increasing my damage but eventually had to pick other upgrades in order to progress. That may be the experience you are going for but perhaps is something to consider as you continue to build the game. I enjoyed my time with it and wish you the best with the full release!
I have created a Discord as a space for game devs to talk about their experiences and share their games. Would love to have you join!
https://discord.gg/TWHwqQuRrx
Hey Arluc Games! Thanks for playing and giving feedback on my game, it helps a lot! The game has already gone through a major overhaul, and I plan to release the update today or tomorrow!
could there be a save function pls
framerate during the ‘constellation’ gets slower after every run. After about ten runs, it’s less than 1fps for what’s supposed to be a mere upgrade menu.
Thanks for the feedback! I’ll fix this issue in the next update!
uhhh what are the controls for this game T-T
Uses only the mouse! :)
nvm i got it
Pretty good, but it seems like enemy stats don't get reset between rounds if you choose to go to the constellation. They only get reset if you choose "play again" immediately after the round ends.
Thanks for letting me know! I’ll take a look at it and fix it in the next update!
So thaaat's why I feel like levelling my shield to level 2 brought the damage I took from 5 to 10 :0
Thanks for the feedback! The bug has been fixed, and now you’ll be able to finish the prototype smoothly.
Oh so that's why I'm taking so much damage, nice job noticing that :3
: )
Loved your game concept! I specialize in helping indie devs like you reach more players through trailers and social promotion. Would you be open to a free visibility snapshot for your game?
You can reach out to me here
Kayleighburcg@gmail.com
Of course! I’d love any help!
Please reach out to me
Kayleighburcg@gmail.com
Please reach out to me
Kayleighburcg@gmail.com
Hello
It's like reading spam calls in real life...
No spam
Hello! I sent a message to your email.
Hello
Hello! I sent a message to your email!
Looking good. But I think it's broken.
Sun takes damage on hitting enemies, and with each upgrade more and more. Maxed out defense and all other stats didn't help, sun gets destroyed on first few enemy defeated, making further grind almost impossible.
Tried both web and downloadable versions.
Thanks for the feedback! I’ll be updating the game for a rebalance and new implementations!
Very interesting game!
Thank you!!
Is the first attack speed upgrade supposed to make you shoot a constant stream?
Yes! I focused on making this prototype fun, in the final version, it will be properly balanced!
in the web version, the bottom middle and top left are just pink blocks
Thanks for the feedback! Is there any way you could show me some images?
Thanks for the feedback, it wasn’t showing up for me!

Hello, if you are planning on adding translation to your game, I would like to help with Turkish!
I’d love to, and I’d put your name in the game credits!
Do you have any experience in translation?
Hi, yes, I have experience in translating games. I have translated over 10 horror games and a couple of other genres. Recently I translated an incremental game too.
Alright, I’ll get in touch with you when I start working on the final version!
Main menu is very laggy and i cant seem to start a game. after clicking new game it opens up another menu screen where i can open a missions screen but i cant close it or click anything else.
thank you feedback!!!!
Hi, I believe I’ve fixed the lag. If you could play it again, I’d really appreciate it!!
There is no more lag. also It wasnt clear to me that clicking save started the game and took me a while to figure out.
It seems like a cool game, i didnt realise it was a rogue-lite type game. As soon as i realised i would have to fail many times before i could get anywhere it put me off, sorry.
No problem! Thanks for playing anyway!
Leave your feedback in the comments! :)